Thomas Ouellet Fredericks Artist / Programmer / Teacher

tof@tofstuff.com

» Projects » Commissions » Workshops and Conferences » Code

Projects

2018

Faces au mur

Installation, Surveillance, Pixel/Atom
2017

Bad News

Bad Web Project
2017

STOP_PING

Adaptive Action Stopping Portal
2017

Op-Synth

Miniature Modular Analog Synthesizer
2017

Face à faces

Installation, Surveillance, Discrimination
2017

Space Roar

End of the World Science-Fiction "Porn"
2017

ConcreteCITY

Xbee, Iannix, Insertio
2016

Tr(Ai)de

Alernative economy
2015

SONDES::HAÏTI

Collective audiovisual performance
2014

Power Baobab

Installation
2013

Earth Roar

Work in progress, Unity, Generative Video
2014

Just one Bite

Kinect, Audiovisual Performance
2013

Boid Paint

Work in progress, Software, Boids, Artificial Intelligence
2013

The Slit

Work in progress, software, slit-scan photography
2013

Agit P.O.V.

Participative workshop
2012

SOMA

Live audiovisual performance
2006

Tvestroy

Optoelectroacoustics
2012

TVDESTROY HARDWARE

Optoelectroacoustics hardware
2007

Born to be Wild

Interactive installation
2007

Flock [in]

Interactive installation
2005

Vétroy

Interactive installation
2004

Asphalte auto-arrosante

Work in progress, interactive installation
2004

V3

Custom VJ software
2003

Show de boucane

Audiovisual interactive performance
2002

Cochon et coquerelles

Interactive installation and performance
2002

La machine de Montréal

Live performance
2001

Furbytalk

Interactive installation

Commissions

2017

Lux Obscura

Electronic design and programming
2016

Faire Corps

Electronics
2016

LOOP

Electronic design and programming

2016

Les chargeurs de potentiel

Electronics and programming
2015

Pèrsòrèj

Software design and programming for Yann Cleary
2015

Le grand bleu du nord

Interaction and Unity programming
2015

Dramaturgie urbaine

Interaction and Unity for Pascale Robillard
2013

Well Framed

Software design for Jonathan Villeneuve
2012

LED Matrix Wall

Embedded programming for Marie-Chantale Desrosiers
2012

Window of Opportunity

Pure Data and Arduino for James Partaik
2005

Bassin du destin

Interaction, graphics and software design
2001

Sonic Beast/Tunnel

Hardware design and programming for Francisco Lopez

Workshops and Conferences

Code

2015

Messenger

Arduino/Wiring Library
2015

Chrono

Arduino/Wiring Library
2015

Bounce2

Arduino/Wiring Library
2015

UnityOSC

Unity OSC library